Matt Ginnard

Product design _

Today

I am a product designer focused on customer experience, interfaces and systems at Clearbit.

Previously, I was a design lead on developer experience (and scaling DX for enterprise), the developer platform, data products, design systems, and [redacted] at Heroku, a Salesforce company.

I am a firm believer that we can solve hard problems and do great things, together.

Want to talk design, design strategy, design systems, CSS, team-building or just grab coffee? Get in touch by email, on Twitter, or LinkedIn.

Interests

  • People.
  • Communication, at scale.
  • Humanizing data, interfaces, interactions.
  • GTM strategies, packaging, and product alignment.
  • End-to-end experiences.
  • Team-building, team dynamics, organizational growth.
  • Informal (and formal) leadership.
  • Design Systems and systems design.
  • Patterns, blueprints, components.
  • Utility-first, performant, atomic CSS.
  • APIs, evented architecture, automation, workflows.
  • Metrics, monitoring, visualization, alerting.

Background

Product designer. We're building the data-driven demand gen engine for your business, full stop.
Heroku (Salesforce)
Lead designer, product design. Embedded on Heroku's developer and data platforms, I focused on application metrics & operational experience, developer experience, workflows & automation, design systems, and security.
Runscope (Now CA Technologies)
Principal product designer, frontend engineer, and part of the founding team. I helped define, design, build, and ship what would become an API testing & monitoring platform. This was a defining period of growth for me: Runscope provided unfiltered, direct experience in building a business, generating revenue, and scaling an organization.
Apigee (Now Google Cloud Platform)
UX designer. B2D & B2B SaaS and a deep-dive into building for developer experience. I focused primarily on interface design for enterprise API gateways and bringing simplicty to complex challenges: data transformations, security policies, key management, etc.
Apple (Still Apple)
Production designer & localization engineer. A cyclic hustle to make US product documentation available for international markets in 33+ languages, ahead releases for iOS, OS X, iPhone, iPad, Mac, AppleTV, and more.

Recommendations

I've been incredibly lucky to work with amazing people over the years. If you're curious about what people have had to say about working with me, you can find a few recommendations on LinkedIn.